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AI Insights · Timothy · October 2024

Top Dance Games on iOS in Netherlands: Q3 2024

Explore the performance trends of the top dance games on iOS in the Netherlands for Q3 2024, highlighting key metrics such as downloads, revenue, and active users.

Top Dance Games on iOS in Netherlands: Q3 2024

During the third quarter of 2024, the dance game category on iOS in the Netherlands showcased notable trends across various metrics. The data, sourced from Sensor Tower, provides insights into the downloads, revenue, and active user base of the top five dance games.

Just Dance Now from Ubisoft demonstrated a fluctuating trajectory in its weekly revenue, peaking at approximately $191 in the week of July 22, and ending the quarter with around $167. Its downloads saw a dip mid-quarter, reaching the lowest at 134 in early September before recovering to 258 by the end of September. Weekly active users also experienced a decline from 511 at the start of the quarter to a low of 312 in mid-September, before climbing back to 450 by the quarter's end.

Coco Play's Dance Clash: Ballet vs Hip Hop had minimal revenue, with only a couple of weeks registering any income. Downloads started at 111 in early July, dropped to a low of 24 by the end of August, and then gradually increased to 44 by the end of September. Active users mirrored this pattern, beginning at 144 and decreasing to 90 by the quarter's close.

Ice Skating Ballerina, also published by Coco Play, saw sporadic revenue entries, with minor peaks at $9 and $6 in July and September, respectively. Downloads fluctuated throughout the quarter, with a notable peak of 131 in early August, before falling to 20 at the end of September. Active users peaked at 165 in early August but eventually decreased to 34 by the end of the quarter.

Acrobat Star Show did not generate revenue until the final week of September, where it reached $41. Downloads varied significantly, peaking at 77 in early August but then dwindling to 0 by the end of September. Active users data was sparse, but there was a peak of 90 in early August.

Lastly, Hip Hop Battle - Girls vs Boys recorded minimal revenue, with only a small amount in early July and September. Downloads were consistently low, starting at 12 and dropping to negligible numbers by the end of the quarter. Active user data was not available for this period.

For more detailed insights and analysis, visit Sensor Tower to explore these trends further.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024